Chess Platform

Chess infrastructure for the AI era

Not another site to play chess on. An identity, administration and compute layer for the game — in a browser, on your phone, inside Telegram. Make a move on the board: the reply is calculated right here, on your device.

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Make a move — the engine answers

What infrastructure means

Three things the platform provides

Infrastructure is an empty word until you break it into parts. Here are the three the whole product rests on.

Identity

Who you are in chess — one record across every client.

  • Profile and public page
  • Separate Elo for bullet, blitz, rapid, classical and daily
  • Achievements and a player card in your wallet

Administration

Who runs chess and how — clubs, federations, events.

  • Clubs with roles, internal tournaments and team battles
  • Federations verifying the clubs of a country
  • Arena tournaments and federation calendars

Compute

What does the counting — the engine runs on your device.

  • Stockfish 16 in the browser, no server queue
  • Game review, reports and endgame drills
  • Bots at every strength

The layer

Built to be built on

Chess data, identity and compute belong in an open layer, not locked inside one product. Part of that layer already talks to the outside world; the public API is what comes next.

  • Player identity

    Live

    A stable public code for a verified player, checkable from any page or by QR — an anchor external tools can point at.

  • Chess data

    Live

    Games, ratings across five time controls, tournaments, clubs and federations — one schema behind every client.

  • Compute at the edge

    Live

    Analysis runs in the user's browser. The heavier the load, the better it scales on its own — not on our servers.

  • Integrations

    Live

    Import from Lichess and Chess.com, a Telegram bot and Mini App, passes for Google and Apple Wallet.

  • Public API

    Next

    Programmatic access to the same layer our own four clients run on — for coaching tools, club software and AI assistants.

Building on chess data?

The developer platform opens in stages. Tell us what you need first and we will bring you in early.

Request early access

Compute at the edge

Your browser is the analysis server

Stockfish runs on your device, so a full game review costs us nothing and costs you nothing. Try it on your own games — no account needed.

Or upload a PGN file on the report page.

20
games analysed per report
Stockfish 16
runs in your browser
Free
and no account required

Playing

There is always an opponent

A new Arena tournament starts every 15 minutes, and the queue never strands you: if no human is free you get a bot, not a waiting screen.

Quick pairing

A rated opponent inside your rating window; the longer you wait, the wider it opens.

Challenge a friend

Send a link — whoever opens it sits down opposite you.

Play a bot

Ten strength levels, from a first game to a serious workout.

Arena tournaments

A new Rapid or Blitz arena every 15 minutes, around the clock.

Five ratingsbullet, blitz, rapid, classical and daily are counted separately, so a fast loss never touches your classical.

Fair playfinished rated games go through automatic screening on the server.

One account, four ways in

Web, iPhone, Android and Telegram share the same profile and the same rating. Invitations and “your move” reminders reach you in Telegram.

Start playing